#pragma once
#include "GuiObject.h"

class YButton: public GuiObject
{
public:
	YButton(void);
	virtual ~YButton(void);
public:
	virtual void Create(UIHAND parent)  = 0;
	virtual void Destroy() = 0;
	virtual void AddOnActionCallback(Notify::NotifyCallback onButtonAction);
	virtual void SetText(String text) = 0;
};
